/*
 * $Id$
 *
 * Copyright (c) 2016, Simsilica, LLC
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 *
 * 3. Neither the name of the copyright holder nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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 */
package toniarts.openkeeper.game.network.session;

import com.google.common.base.MoreObjects;
import com.jme3.network.HostedConnection;
import com.simsilica.event.EventType;

/**
 * Events that are send to the event bus for different account state related
 * events. These are server-side only events and are available to the other
 * hosted services and possible the game systems in some rarer cases.
 *
 * @author Paul Speed
 */
public class AccountEvent {

    /**
     * Singals that a player has successfully logged in.
     */
    public static EventType<AccountEvent> playerLoggedOn = EventType.create("PlayerLoggedOn", AccountEvent.class);

    /**
     * Singals that a player has logged out.
     */
    public static EventType<AccountEvent> playerLoggedOff = EventType.create("PlayerLoggedOff", AccountEvent.class);

    private final HostedConnection conn;
    private final String playerName;

    public AccountEvent(HostedConnection conn, String playerName) {
        this.conn = conn;
        this.playerName = playerName;
    }

    public HostedConnection getConnection() {
        return conn;
    }

    public String getPlayerName() {
        return playerName;
    }

    @Override
    public String toString() {
        return MoreObjects.toStringHelper(getClass().getSimpleName())
                .add("conn", conn)
                .add("playerName", playerName)
                .toString();
    }
}
